First Steps
By Michael
Marek
"Moira--begin recording, passive mode."
"Recording."
"Lieutenant
Gary Smith, Public Affairs Officer of the
USS
Crazy Horse,
has asked me to prepare a short sketch of my
background,
and the circumstances of my arrival on this ship. At
first
it seemed a bit of an odd idea, but on reflection I guess
there
is merit in the idea of having the senior officers prepare
short
autobiographies. It gives new crew members some
background
on the members of the Command Team.
"My
first mission on the
Crazy Horse was certainly an
out-of-the-ordinary
one.
"So . . .
My name is Michael
Marek, Commander, Starfleet. I was born in a
small town in
the Black Hills of South Dakota, and lived the early years
of my
life on property that has been in my family for almost 400
years.
Living, as I did, adjacent to a large wilderness area,
I spent countless
hours hiking, camping, mountain climbing and
exploring--experience that
came in handy on more than one Away Team
mission in my later years. When running for one's life, it's
often beneficial to know some wood lore.
I
did as many of my school assignments at the tops of rock cliffs as
I
did at my study desk. Since my grades didn't suffer, my parents
didn't
worry much about when and where I did my homework. I was
admitted to
Starfleet Academy in my first round of testing, at age
17, graduating in
2353.
I've
found that Academy stories rarely impress people. Those who
have
not attended tend to be bored, and those who have attended always have
better stories of their own, so I won't say much about those years.
Suffice it to say that I formed few close friendships,
being somewhat
of
an introvert. On the other hand, I worked closely with the
others on
my flying team, Starburst Squadron, as well as those in
the study group I
joined in my first year and stayed with all four
of the following years.
During my Academy
years I met one other current senior officer of the
USS Crazy Horse -- Moira, who is now Second Officer. Most of the
Academy regulations had to be revised for Moira, the second Artificial
Intelligence to
be admitted to the Academy, and the first non-android. I
was
Class of '53, and she was '54, but we worked together in several
classes
and activities.
The Academy often sorts
people by name, and the names Marek and Moira often brought us into
the same groups. It took a while to get used to working
sometimes with her organic simulacrum, sometimes with her as a hologram
and sometimes through a standard voice interface, but we
developed
a friendship that is certainly unique in my experience. (The
holodeck
program she gave me for my birthday in 2352 is still
astonishingly
realistic but, then, she's been creating holodeck-type
simulations
for almost a century.)
===__-+- *--=/___
My
Academy years were turbulent times. In my third year, the war
between
the Federation and the Cardassian Empire began. In my fourth
year at the Academy, the Federation conflict with the Tholians
broke out.
My first posting after
commissioning was as helmsman on the USS
Renegade, dispatched in
the second wave of reinforcements into Cardassian space. In
many ways, it was an ideal assignment for my career. The Renegade
was a small, fast raider. We performed frequent scout missions deep
into enemy territory, and I found Renegade to be almost as responsive as
my little Starburst Squadron flyer, the Diana. Probe, attack,
then skip out of danger--that was my job for the first several
months after the Academy and, frankly, I was good at it. The
Captain always insisted that I be on Conn for the highest risk
portions of the sorties.
I soon had three
decorations and an early trip back to the Academy
for Advanced
Command Training. The following six months were challenging, but
left me with no doubt that the command track was what I wanted. (No--I will
NOT tell you what I did when I was Captain for the Kobyashi Maru exercise. Some
people reviewing this may not yet have taken this test, and the Academy Superintendent
has instructed me not to discuss my solution.)
Over the following years, my Starfleet resume became
rather littered
with
achievements--the Tholian Conflict, the Cardassians, the Surlex III
Away
Team mission, the defense of Vella Prime, picking up the pieces after
the
Garushta Disaster, the Aldebaran Treaty, the Borg ship at Kappa Cephi, the
Kelvan negotiations, and, of course, what's been dubbed The Firestorm in
popular accounts you've probably seen.
I
guess I didn't see these things as actions with potential for
decoration
when I was involved. You just do what has to be done, and if
someone
else notices, that's good, too.
===__-+- *--=/___
The Firestorm -- by far
my most challenging mission to date --
happening during my initial
tenure as First Officer, aboard the USS
Intrepid in 2368.
I'm not sure if they ever figured out why the Firestorm
extruded from
subspace
into normal space-time, but the wall of flame, light years thick
and
parsecs across, tore along the Persius Arm at warp nine-plus,
exploding
star systems like popcorn as it went. Luckily, the first
several
contained no intelligent species.
Science teams on six starships collaborated to develop
a plan -- to
force
a stellar explosion in an uninhabited system in an attempt to blow
out
the Firestorm. Intrepid was the only ship with even a marginal
chance
of being at the right place at the right time. We made
a desperate dash
across two dozen star systems, ending up
preventing disaster by the skin
of our teeth and saving twelve
billion lives. I've dreamed about those
final minutes more
than once, and even now I can see it with crystal
clarity.
Most of the crew was unconscious, and the ship was almost
tearing
itself
apart from the stress as the indicators crawled deeper and deeper
into
the red. No Excelsior Class ship had ever traveled that far
beyond
design speed for that long, and we'd been skirting barely
ahead of the
Firestorm for hours.
Only
three of us were still functioning on the bridge, Ensign
Hernandez,
Lieutenant Exwys and myself, as we dove into that red dwarf
star
system. We had only one chance to fire the torpedo. It HAD to be
precisely
on target to dissipate the storm, and then we had to be
positioned
exactly right in order for the recoil to throw us free. Between
the
bad air, the stress and the heat, only adrenalin was keeping us
going.
I was on helm, using every
ounce of my skill to maneuver the ship
around the incandescent
fingers of subspace that came relentlessly in our
wake. Exwys
was almost in a trance as its tendril-like fingers flew
across the
engineering console, making the minute adjustments needed to
forestall
warp core breach, prevent automatic shutdown, and keep the rear shields
active. Hernandez had to load the torpedo manually, then crawl the
access ladders back to the bridge to program it. We required
millisecond
accuracy in order for the torpedo to impact closely enough on
target
to trigger the flameout.
We
succeeded, of course, leaving the Intrepid tumbling away from the
cinder
of the star, dead in space. We patched her together enough to
revive
our people and limp to meet the other Starfleet ships. Eventually
the crew was recalled to Earth where Hernandez, Exwys
and I were decorated before the full Federation Council.
===__-+- *--=/___
I
was appointed First Officer of the USS Crazy Horse in 2369, as part
of
the complete turnover of the Crazy Horse crew that was done after
the
ship's
refit that year. Why take another First Officer's assignment
when
I could have had my pick of captaining any available starship?
Unfortunately the selection of starships was pretty
sparse.
Starfleet
was still recovering from the loss of thirty-nine ships at Wolf
359,
which left an unusually high number of command-eligible officers
overdue
for assignment. Available ships were the USS Carlton, maximum
speed
warp 3, the USS Cochrane, which was assigned to routes that kept it exclusively
in the Centauri systems, or the USS Newcastle that ran a seven month
route servicing dilithium cracking stations. I wasn't
thrilled.
In fact, I positively
moped around for a week, and procrastinated in
making my
decision. In an effort to lift my spirits, I beamed back to the
family
home, grabbed my camping gear, and hiked to a favorite mountain-top camping
spot. It's a wonderful place to contemplate the big picture,
with the dome of stars overhead and no ambient light to get in the
way. The sun was low in the west as I set up camp on the
familiar site. By the time the orange glow left the sky, I'd
cut wood, eaten and was relaxing in
the flickering light of burning
aspen and ponderosa pine. Were there any
options I hadn't
considered? What resources did I have to help me decide
my
best course?
One potential advisor
came to mind, and I reached for my Tricorder.
(It's not a
Starfleet issue item, but rather one I picked up on my own and
rebuilt
to combine recorder, projector, communicator, and sensor
functions.) I knew from experience that my campsite on the summit
of
Silver
Peak was in easy range of the Central Hills Server. In a moment
I
was linked back to my main personal console in the Visiting
Officer's
Quarters at Starfleet, San Francisco.
"Ready," it replied with its pleasant contralto.
"Locate Moira," I instructed. It knew
I meant the Starfleet Officer
who was officially designated Commander NFN NMI
Moira II. This time it
took almost five seconds before it
replied.
"Commander Moira is at
Utopia Planetia, Mars orbit."
"Connect us."
The connect
request packet flashed from San Francisco to Starbase One in Earth
orbit, onto the subspace trunk to Marstation, and from there was quickly
routed to whatever memory domain Moira was currently inhabiting.
"Michael -- how nice of you to call," she
said as her smiling
hologram appeared, projected from the tricorder. "Be sure to zip
up your
sleeping bag tonight. It'll be
below freezing on this mountain top." The
connect packet
had told her where I was, and she apparently accessed
weather data
during the first half of the sentence. In fact, the next
thing
I knew her hologram was pulling on a pseudodown jacket.
"I'll stay warm, Moira. How have you
been?"
She
chuckled at my ritually polite question, and gave an
exaggerated
answer, containing what sounded like a hint of sarcasm, but I
knew
wasn't really. "I've been just FINE, Michael. And how
about YOU?"
She continued more
seriously without waiting for an answer, as her
hologram sat down
on a convenient log. "That was quite a ride you had on Intrepid."
I told her about my dilemma, and asked her advice.
"I don't have to search any data files for a suggestion," she
said,
brushing a strand of hologram hair back behind a hologram
ear. "My ship,
the Crazy Horse." A view of
the ship in orbit around Mars appeared,
floating in the night
beside her. "You were on board us briefly at Wolf 359."
"I remember, and you already have a
Captain," I pointed out, tossing another hunk of
aspen onto
the fire, and stirring the coals. "You'd better believe I
checked
the status of all the Galaxy Class ships."
"Remember," she admonished, waving away the
image of the ship with a flick of a finger. "I've seen the Captain's
orders. They contain
additional duties which will keep the
Captain off the ship most of the time,
and too busy for routine
Captain's functions the rest of the time, I
think. I can't
really say more than that, for security reasons, but
whoever ends
up being the First Officer will effectively BE the Captain
about
99% of the time--and I happen to know that the Director of
Operations
hasn't figured out yet WHO she wants to assign."
"Sounds like a job YOU should be applying for," I
suggested
reflectively. "I certainly wouldn't try to compete with you."
"I don't really want to be First Officer, Michael," she
replied,
making me think back to some of our Academy discussions
about plans and
goals. She pulled a sheet of paper from
behind her back and held it
up, although nothing goes on hard-copy
paper anymore.
"If you'll give me
your current signature code, I'll transmit
immediately, and the D.O.
will have it first thing in the morning."
"A Galaxy Class Starship, huh?" I mused. "If
we'd had one of
those, outrunning the Firestorm would have been no big
problem."
"I'm supervising a
refit now," Moira explained, and smiled. "I know
you
well enough to know that you'll love the ship, plus you'll get to work
with
ME every day. And there's a nice redhead on board you should get to
know.
The entire crew will be new when we launch next month. Some are
already assigned, but I've been waiting on a First Officer before
finalizing
most of the personnel actions. I'm changing the color scheme
in
the corridors, too. It's horrid . . . " She wrinkled
her nose.
Even the name of the ship
attracted me. I'd visited the giant
mountain carving of the
Lakota leader named Tashunka Witco, usually translated as Crazy Horse,
not so many miles away from my campsite, with its sprawling cultural
and educational centers. It was an appealing tie to my home ground,
and I gave Moira my signature code.
"I'm glad Michael. The application's now
in the D.O.'s in-directory.
Fingers
crossed, and all that, but I think you'll get the nod. Now, I
think
you should get some sleep."
I
guess the bill IS stacking up, isn't it?" I asked as I stretched,
wondering
what the cost per minute to Mars was.
"I'm the computer, dear," she said, standing
up. "This
call's free.
Sleep well . . . " She
disappeared as the circuit from Mars closed,
leaving me alone with
the stars and the ruddy glow of the cracking fire.
The next morning I cleaned up the campsite, hiked back
down the
mountain,
and closed the house for another extended absence. When I
reached
San Francisco, I found orders to the Crazy Horse waiting for me.
===__-+- *--=/___
The
orders gave me a full week to report for duty, but two days later
I
was in a shuttle pod approaching the spacedock, which perched on top
of the saucer section of the Crazy Horse like a giant spider. The
ship
almost sparkled following its recent baryon sweep, but the
nacelles were
completely dark. I knew that she was drawing
power from the spacedock,
but it always makes me nervous to see a
ship with its engines cold.
We were coming
in from high orbit, meaning the ship was framed
against the disk of
Mars, the planet's ruddy soil punctuated by the
greenish evidence
of the terraformer's skill. The thought of gardens on
Mars
made me think of Martin Boothby, the venerable Starfleet Academy
Chief
Grounds-keeper, who was born on the Red Planet.
I'd told Moira that I didn't want much ceremony
when I came aboard.
"That's
good," she'd replied,
dryly. "We don't have many people on board
yet, and
they're all busy."
So I asked
the shuttle-pod pilot to dock at the spacedock, rather
than the Crazy Horse herself, and I entered the ship through
the portside
gangway
to deck eleven, carrying my duffel case over one shoulder. My
other
possessions would follow in a day or so.
I found the airlock itself half closed and the
way blocked by parts
strewn
all across the corridor. Sitting in the middle of it all, facing
away
from me, was a woman--apparently a technician, although for some
reason
wearing a blue jumpsuit. She was so absorbed in her work that
she
didn't hear me walk up.
"Dammit!"
she cursed, explosively, and threw down a test probe. "I
don't
know why _I'm_ supposed to know how this thing works. That's
Engineering's
job. But NOOOooo. They're too busy cleaning cobwebs out of
the warp core or something, and 'we've all got to pitch in.' Think,
Charlotte,
THINK." She picked up an oversized PADD and peered at the
schematic
it displayed, tracing part of it with her little finger. I'd
stepped
up close enough to look over her shoulder at the PADD and the
component
she was fussing with. "Permission to come aboard," I
requested, hesitantly.
Charlotte half
turned her head--enough maybe to see a pant leg of my
jumpsuit, but
not my rank. I could see that she was a Lieutenant
Commander. "Granted. Just don't step on anything," she
answered
absently. I couldn't quite place her accent, but she pronounced
the word
"on"
almost as if she were saying "owen."
"What's the problem, Commander?" I asked.
"Oh, this thing--the airlock latch controller
-- is sending a trouble
message and the Second Officer wants to make sure it
doesn't pop open
accidentally when someone's walking by. But
it hasn't failed yet, and I'm
having problems finding what's
wrong."
"Hum," I mused,
wondering if she was ever going to notice my
rank.
"I'm a
Stellar Cartographer," she continued, "not an
Engineer. The
probe doesn't show ANY problems."
"May I make a suggestion?" I offered.
"Please do," she said, running a hand
through her shoulder length red
hair.
"Well, when I
served in Engineering back on the USS Berlin, the Chief
Engineer
always told us, 'if it's got isolinear chips in it, always test
it
under power.' Try putting it back in the circuit and THEN test probe
it."
She did as I suggested, and one of the chip icons
in the PADD display
immediately
flashed red.
"I'll be," she
exclaimed. "I don't remember THAT from
Engineering
101. Thanks!" She turned her head and finally looked at me
for
the first time. "Ohmygawd, Commander Marek . . . " she
sputtered and
started to get to her feet.
"As you were," I interjected with a
chuckle, and extended my arm to
shake hands. "Pleased to meet you, Commander . .
. "
"Jerscheid, Sir. Charlotte Jerscheid."
"Chief of Sciences?" I said, remembering
having seen her personnel
file.
"Yes,
Sir. Repair work's not my specialty."
"Understood. I hate it myself," I smiled. "Would
you happen to know
where my quarters
are?"
"First
Officer's quarters are Deck 5, starboard. There's a turbolift
just
around the curve," she said, pointing down the
corridor."
"I'll see you
around, Commander," I said with a grin, and squeezed
through
the airlock.
===__-+- *--=/___
As
soon as I actually stepped into the ship's corridor, the presence
of
my communicator attracted Moira's attention.
"Michael, welcome aboard -- Sir." Whenever
she's in social mode,
Moira's voice always she sounds to me like she's
telling a joke. From
anyone else the way she stressed "sir" could have sounded like
sarcasm.
From her, I
knew it just meant she was happy.
"Good morning, Moira," I replied crisply as
I stepped into the
turbolift.
"Deck five
please." The doors whooshed shut and the turbolift car
moved
smoothly upward.
"The refit
work is precisely on schedule, except one pesky
airlock
..."
"That's been taken
care of," I advised. "It should be coming back on
line
at any moment."
"Indeed?
You don't waste any time taking over, do you?" The
turbolift
doors opened. "Fourth cabin on your left," Moira
said.
"You picked these colors,
huh?" I asked as I made my way to my
quarters.
"Yes. They're very stylish."
"I've, uh, never seen corridors on a starship
these colors before."
"I'm SETTING the style."
My quarters were large compared to what I was used to
on
Intrepid,
but I liked them, with their spacious sitting room, bedroom and
bath
on one side and personal office on the other.
I didn't take much time looking them over. I dropped my duffel
case
on the bed, plugged my data console into the room's system,
and entered a lock code on the door.
The next stop, of course, was the Crazy Horse bridge. I'd
never made it to the Crazy Horse bridge when I was on board
her, but I'd worked
briefly
on the bridge of the Galaxy Class Yamato at Beta Reticuli IX, so
I
was
prepared for the sheer size of it, but it was impressive anyway. I
arrived on the bridge from the aft turbolift.
In spacedock, there's rarely a full complement of staff
on the
bridge.
One science station was occupied by an ensign who acknowledged me with
a crisp "Good morning, Sir," as the customs and courtesies
required. Moira had selected a skeleton crew to man the ship
in spacedock, and I knew that they were all tops in their
fields.
The duty officer was seated
in the Captain's seat,
concentrating on a PADD that was
chirping what sounded like Romulan.
As she stood and
turned to greet me, I automatically registered her rank
as
Lieutenant. She was wearing the rarely seen variation of the
standard
jumpsuit that has baggy sleeves.
"Welcome aboard, Sir," she said with a smile,
and introduced
herself. "Neal, Samantha, J.L. The, uh, Captain's not
on board at the
moment. I've only been here a couple of days myself . . . "
"I've been advised that the
Captain's elsewhere, Lieutenant," I
said in a voice that I
hoped conveyed that I knew exactly where the
Captain was, which I
didn't.
I walked slowly to the
right, surveying the Tactical station
controls, then walked down
the ramp on the far side of the bridge from
where I'd
entered. The ship's commissioning plaque was located on the
bulkhead
beside the turbolift leading to the Battle Bridge. I smiled at
the
ship's motto, then paused briefly at the Con and Ops stations. The
controls weren't exactly what I was used to, but the quick
inspection
convinced me I'd be able to configure and use them if I
needed to.
"The equipment all
has the latest upgrades, Sir," offered Neal,
who stepped away
from the center seat as I faced her. I held my palm up
to
her.
"No, no,
Lieutenant. The bridge is yours. I'm just taking a
quick
tour. What's your duty assignment?" I asked.
"Conditional Ops staff, pending your arrival,
Sir."
"Are you
requesting permanent assignment with us?"
"Uh, yes, Sir. But I shouldn't really be
talking with you about
personal requests on duty," she said.
"Don't worry, Lieutenant," I reassured her. "I
asked the question.
I believe my office is back
there?" I pointed aft.
"Yes, Sir. On the left."
"Carry on, Lieutenant," I said, as I walked
back up the ramp.
The First Officer's office is located behind the main
bridge, off the
corridor
leading to the observation lounge. I found it to be more like a
real
office than the Captain's Ready Room I'd seen on the Yamato, but it
does
have floor space for side chairs, and a small meeting table in
addition
to the desk-console.
The console itself
had been programmed automatically by my personal
data console in my
quarters. I took several minutes to enter my
recognition and
security codes, which always has to be among the first
tasks on a
new ship assignment. In doing this, I was working with the
ship's
computer, but "below" Moira's normal level of conscious
functioning. She CAN control any level of computer/isolinear chip
functions on
the ship, but most of the equipment runs without her
attention,
most of the time.
She must have been
monitoring, however, because as I entered the last command code,
the door chirped.
"Enter," I answered, and the door swushed
open to reveal Moira's
simulacrum, in regulation uniform. I indicated a
chair.
"The ship
looks wonderful, Moira," I complimented, with a
smile.
"Thank you,"
she said, a touch smugly. "There are a few details to
finish,
but we could launch today if we needed to. The Captain's orders
are
to handle the rest of the crew selections ourselves."
We spent a couple of hours working, and finished with
all of the
remaining
department head positions filled--Moira, who can do many things
at
once, notified each choice in person as we worked, and referred our
screening
of other officer and crew applications to the new department
heads.
The people already on board had uniformly outstanding records, and we
had no objections to permanent assignments for any of them. Neal,
by the way had requested a double shift assignment, in both Ops and
Xenobiology.
"That kind of
duty's pretty rare except for midshipmen on summer
cruise," I
told Moira, feeling reservations about the idea.
"Apparently not for her, Michael," she said. "Her
file says she's
stood double shifts on every one of her starship
assignments. Her most
recent commanding officer's recommendation
says she doesn't need much
sleep, and if she doesn't work double
shifts her efficiency ratings
actually go down. She was the
first cadet ever to receive a dual
commission in Command and
Xenology."
We
signed off on Bravo Shift Ops for Neal. We also gave her full
research status in Xenology, but did not actually assign her
required duty hours in Xenology. (I prefer the "alpha,
bravo, charlie" designations, by the way, for the three shifts
of the day, rather than the more archaic alpha, beta, gamma
designations.)
After lunch, I
unpacked my duffel case, then went door to door
meeting crew
already on board the Crazy Horse.
===__-+- *--=/___
Morning: 0500.
I
wasn't exactly asleep, but I wasn't completely awake either when
the
bedside communicator twittered for me.
"Marek," I replied, trying to sound totally
alert for the Officer of
the Night, whoever that might
be.
"Yeoman
Cuffe, on bridge duty, Sir. You have a Priority One message
from
Starfleet, Earth." An emergency message at oh-five
hundred? Now
what?
"I'll take it here, Yeoman," I said, rolling
out of bed, grabbing a
robe and hurrying to my desk. The Starfleet Comm
logo was already
illuminating the darkened room, and when I keyed
the control, the Director
of Operations herself appeared.
"Commander Marek. I have emergency orders
for you to launch the
Crazy Horse on a rescue mission. I know you're short
staffed, and your
Captain's not on board, but it can't be
helped. You're the only available
ship in the quadrant."
(I've heard *that* one before.)
"Yes, Sir," I acknowledged. "Standby,
please." The D.O. nodded
her assent.
"Commander Moira," I said into the air. The
display screen neatly
divided and Moira appeared beside the Admiral.
"Yes, Sir," she said crisply, to impress the
D.O.
"I need all personnel on duty in ten minutes. We're
taking the ship
out as soon as Engineering can get the engines powered
up. Ranking
officers in all departments in the briefing room
in 20, ready to report.
This is not a drill."
"Aye, Sir," she said, and winked out.
"Alright, Admiral, what's up?"
"Your destination is Gamma Arietis. Investigate
the disappearance of
the diplomatic ship USS Henry Clay."
"The Henry Clay," I mused. "Isn't
that The Commissioner's ship?"
"Exactly," she
affirmed. "The Commissioner's safety is critical to
peace
in
a half dozen systems."
"What was
he doing at Gamma Arietis?" I asked, somewhat bemused.
Gamma
Arietis, also known by the common name Mesarthim, is a massive star
with a white dwarf companion. Typical of many binary star systems,
Gamma Arietis has no intelligent life, and has not been colonized
by any
Federation worlds.
"A
summit meeting," she answered. "It's neutral
ground." The Admiral
shifted her weight, nonverbally signaling
that she didn't have time for
chit-chat. "I'm
transmitting details of the Commissioner's assignment,
and the
ship's log entry file. The Clay failed to check in two hours
ago.
Find the ship and insure the Commissioner's
safety. Starfleet out."
"Yes, Sir," I acknowledged, as the Starfleet
logo reappeared on the
display.
"Moira, audio
only," I called as I splashed some water on my face at
the
sink.
"I'm here, Michael," she
answered.
"Status report."
"I've got everything done *I* can do, but one injector
is still
unshipped,
and both EPS power taps are disassembled. Commander Brown is
on his way to Engineering now. He thinks we can move out
on impulse in under an hour, and we should have warp drive by the
time we clear the
system.
"We've got a
nine-person engineering crew on board," she continued,
"enough
bridge crew for one full shift, and a few miscellaneous scientists
and
security personnel."
"Huh," I grunted as I depilated. "Have
we received the Admiral's
briefing files?"
"Yes, addressed to you personally," she sniffed. The
personal
address prevents her from inspecting them--in theory at
least. "Open the
files, Moira. Synopsize." It took
her less than a second to assimilate
and organize the
information.
"The High
Commissioner is arbitrating a dispute between Procyon
Colonies One
and Two. He has been no more than mildly successful in
shuttle
diplomacy, and has called representatives of the two parties for
an
in-person negotiating session at Gamma Arietis, scheduled for three
days
from now. Neither side is considered hostile. All of the
log
entries from the Clay are strictly routine, indicating that The
Commissioner
arrived at Gamma Arietis early to allow time for planning and
relaxation.
At maximum warp, Gamma Arietis is 49.9 hours away." (This
was
before the pesky warp five speed limit, of course.)
I had my uniform on by then, and was making my way to
the bridge.
The
corridors were mostly deserted, except for the occasional ensign or
lieutenant
hustling to get to a duty station.
"Brown to Marek," chirped my communicator
as I boarded the turbolift.
"I've got my people divided into three crews
-- one each on the power
taps, and the other's going through the
prestart checklist on the impulse
engines. They'll have it up
and tested in a half hour or so. As soon as
they're done
they'll head for the injector and should have it back
together with
about an hour of work. I'm monitoring all of the crews from
here."
"Good," I commended. "Do you have enough
people?"
"For now," he answered. "More than
three people on these teams
and they'd get in each other's way. But we'll
need help if you're going
to take us into action."
"Understood," I said. "Hopefully
it will be a milk run, but we'll
get you as many people as we can.
Meanwhile, stay on it down there. We can survive the staff
meeting without you."
"I like the way you think," he said. "Engineering
out." The
turbolift doors schwooshed open onto the
bridge. Neal was at Ops, intent
on the controls in front of
her. Ensigns I didn't recognize were at the
Helm and Tactical
stations. I just had time for a couple of swallows of
Orion
Blend coffee in my office before meeting time.
The staff meeting got down to business quickly, with
Moira
briefing
what little we knew about the mission. I passed on the Chief
Engineer's
time estimates, then we went around the table for departmental
status
reports.
Lt. Holman, acting head of
Security, announced that weapons were
ready. Neither of the
two ensigns under him had combat training, but both were familiar
with the bridge tactical station. Holman said he planned
to be on duty himself when we entered the Gamma Arietis system.
Commander Jerscheid reported a skeleton crew in the
Science
Department. Before I had a chance to suggest it, she recommended
reassigning
them to Engineering for the duration. Several, she pointed
out,
had specialties that would be compatible with the routine monitoring
functions
of Engineering, to allow the regular engineering staff to be
free
for trouble shooting and emergency work. She said she'd staff
Science
Station I on the bridge as needed.
Lt. Neal, reporting for Ops, announced that all systems
other than
engines
were ready for launch, and we briefly discussed several details
relating
to working with a short staff.
"Good work, people," I complimented, ready
to wrap things up,
since I like short staff meetings. "We don't know
whether we're looking
at hostile action or equipment malfunctions
in the disappearance of the
Clay, but we've got to be prepared for
the worst." I looked at Moira.
"Program a full combat drill for 0900, and another
for 1900
tonight. We've got two days to be ready to work as a team under
pressure." The others present nodded their heads in agreement.
"Anything else?" I asked, looking briefly
at each of them. No one
spoke up. "Good," I said with a grin, as I stood
up. "Let's rock and
roll."
===__-+- *--=/___
Taking
a ship out of spacedock is always a powerful moment for me.
The feel of the ship as it switches to internal power,
uncouples from
spacedock support, floats free and then moves under
its own power creates a sense of gathering strength and pent up
energy. Crazy Horse moved to a safe distance on thrusters,
then jumped to impulse speed--slow enough, maybe, but within
seconds we were moving faster than any natural object could,
other than subatomic particles.
The ship
felt good as we made the transition to warp drive a short
time
later, and worked our way up through the range of warp speeds. Since
the engines were newly refitted, Engineering required checkout
and
calibration time. We spent an hour at warp 4 and
another hour at warp 7
before taking the ship above warp 9. Even at that unimaginable
pace,
however, the rumble of the engines
remained muted as the ship took the
pace easily.
The 0900 drill was not quite as smooth, however, giving
us a few
dicey
moments. Moira programmed a scenario of two Romulan warbirds,
which decloaked unexpectedly early, at 0854, all firing full
force. Evasive
maneuvers gave us a few seconds of breathing
room, but left us with two
warbirds in close pursuit. Both
ships fired continuously, and I was
pleased to see how the three
weapons officers figured out how to back each other up.
Coordination between Ops and Con was shaky to begin
with, but
improved
steadily as the seconds ticked by. The combined superior
firepower
of the other ships, however, was draining our rear shields
faster
than we could erode their forward shields.
"Estimate 90 seconds before rear shield collapse," reported
Holman, "if we can evade them that long. Diverting all power to shields
except
warp drive, weapons and minimal life support."
The pressure was on me now, as commander of the
bridge, to pull our
fat
out of the fire. The command monitor on the arm of my chair
showed no likely prospects--no convenient nebulas, planets or
other objects to use as distractions. The helmsman, a young woman
whose name I hadn't caught, was doing a good job of dodging us
this way and that, while not letting us be maneuvered into a
corner. It was, however, just stalling. The two warbirds
were chasing us in tight formation, and we were barely keeping
ahead of them. It was almost like the ancient aircraft
fighter
engagements
we'd studied at the Academy.
Hum. That struck a chord.
"All
hands," I barked. "Stand by for radical
maneuvering. Inertial
compensators at emergency power.
Viewscreen, forward. Tactical, *triple* lock phasers. I
don't want to lose Targeting Solution on those ships no matter
what we do. And preprogram to fire all weapons on my
command."
"Yes, Sir," answered Holman, clearly mystified,
as he keyed in the
commands on
his console. He didn't think there would be any doubt where
the
Romulans would be for the foreseeable future. The other crew
members on the bridge who weren't preoccupied by the Romulans
were staring at me quizzically.
"Helm," I continued, "stand by to execute
a Yeager Loop."
"Excuse me, Sir?" asked the dumbfounded Ensign.
"A *Yeager Loop*," I repeated forcefully,
but not quite shouting.
"A 360 degree backflip. I want us point blank
on their tails."
A Yeager Loop with a
bare minimum diameter, done at warp 9+, takes
almost no time. The inertial compensators screamed as we swung
around,
and we all
felt the momentary tug toward the deck, but a fraction of a
second
later we were chasing the Romulans, rather than them chasing us.
"Fire," I ordered, and incandescence shot
out from the phaser strip
on the saucer, dancing across the two enemy
starships. An instant later
both Romulan ships
exploded. They were very satisfactory explosions, too. Several
people in the bridge shouted things like "Yes," "Got'em," and
"Zowie."
"Reduce
speed," I said, with forced calm. "Damage control
report
from all decks. Stand down from Red Alert."
"End Scenario. Congratulations," said
Moira's smiling hologram,
appearing from the turbolift, as if she'd just stepped
onto the bridge.
"Good work,
everybody," I added. "Let's have debriefing in
one
hour."
"Excuse me, Sir," spoke up an ensign in a
blue jumpsuit. "I saw what
just happened, but . . . I don't
understand how we destroyed the
Romulans."
I smiled. There's no such thing as a stupid question, when it
comes
to battle tactics, at least. "Someone care to
explain?" I asked, looking
around the bridge.
"It's simple, Ensign," answered Commander
Jerscheid, from her seat at
the science station. "The warbirds were
concentrating all of their power
on their FORWARD shields, to
protect them from our phasers, just like we
had all of OUR power in
our rear shields, to protect us from THEM."
"So, when we got behind them," the ensign
said, reasoning out loud,
"there weren't ANY shields between us."
"As far as they were concerned," explained
Neal, "we
virtually
disappeared from in front of them, and reappeared behind
them. It was a
gamble that they couldn't track us fast enough
to react."
"I've never
heard of doing that kind of maneuvering with a
starship," the
blue suit said, with admiration in his voice.
I
shrugged.
"Anything other
than a Galaxy Class ship probably couldn't
take the strain. I
spent a large part of the last three days studying the
specs of the Crazy Horse. Plus, I've done a lot of stunt
flying in small
ships. It all seemed to fit together just right."
"Yes, Sir," he smiled, and turned back to
his console.
===__-+- *--=/___
We
made progress in our succeeding drills, and I was happy at the
kind
of teamwork the crew displayed with only two days of working
together. In a way, however, we arrived at the Gamma Arietis system
all
too
soon. We were all still adapting to the new ship, with its
different
control panels and capabilities, and to the new people we
were associating
with. Two days is not a satisfactory
shake-down period.
Moira took the entire
watch the night before we arrived, so the full
crew would be rested
and ready for peak efficiency. Most of the rest of
the crew
gathered in Roddenberry's--the ship's 10-forward lounge--during
the
early evening. Ensign Pat Szalapski, Maitre d' in Training, was
kept
quite busy supplying the tables with synthehol.
At 0700 I was in my office, for one last review of the
specs of the
USS
Henry Clay, and The Commissioner's brilliant, if somewhat notorious
career. At 0917 we detected the outermost fringes of the Gamma
Arietis
system's
Oort cloud, and I called Yellow Alert.
"Scanning for the Clay," reported Neal, as
she triggered
non-conscious
levels of the computer to probe the system. "We have the
Clay'stransponder--at the L1 Lagrange point of the dwarf
star."
"Helm, vector
to the Lagrange point," instructed Moira, from her seat
beside
mine. "Status of the Clay?"
Charlotte, as per regulations, had taken over the scanning
duties at
the
science station, leaving Ops free for other routine functions,
including
coordinating with Con to determine when we needed to drop out of
warp.
"The main engines of the Clay are completely powered
down," reported Charlotte. "Auxiliaries are
functioning. I read no life signs, but that isn't conclusive
at this distance. Hum. There is evidence of high energy
discharges in the area--likely the result of phaser fire."
"Keep us posted if you find anything else significant," Moira
said,
and Charlotte nodded understanding.
"Sir," spoke up Holman. "There
are lots of eddy currents in the
area. An unknown number of ships have been
doing extensive maneuvering, but I'm having trouble sorting
it all out."
"Allow me," offered Moira, standing and walking
up the ramp to
Tactical. Of course, she didn't need to be at the weapons station
to
access
the tactical data, but she makes it a point for her simulacrum to
be
as realistic as possible.
"Oh,
bother . . . " she mused, as she processed billions of
details
of
entropy, such as ion densities, resonant frequencies and time/distance
scattering. "Two ships, besides the Clay. They entered the
system in
formation
on a course of . . . 113 Mark 48. *Not* the direction from
which
ships from Procyon would arrive. The ships rendezvoused with
the
Clay and kept station with it for some time--probably a couple of
hours.
Then all three ships did extensive maneuvering,
concurrent with the phaser discharges. Both of the unknown
ships departed the system on a reciprocal course to the one
on which they arrived. I can't determine anything else about
the design or origins of the ships," she concluded with
a grimace.
The Clay was on the view
screen now, as we made our final approach. We could see
black stains from phaser fire that had broken through her shields.
"Any life signs yet?" I asked.
"No, Sir," replied Charlotte, shaking her
head. "The
crew is
definitely not on board. No evidence of
bodies. No internal ionization
from hand phaser discharges,
either, so I doubt they've been
disintegrated. Standard crew
complement for the Clay is only 24, plus The
Commissioner, of
course."
"Moira," I
said. "Use the prefix code. Download the Clay's logs and
records. Use internal scanners to survey all decks and if
they confirm no
crew on board, program her computer to take the
ship back to Earth." Moira nodded, and gazed at the Clay on
the viewscreen as she opened the high speed data link.
I would have liked to order a detailed forensic study
of the Clay,
but
the evidence was pointing to The Commissioner's being kidnapped. That
suggested immediate pursuit, and I didn't have crew to spare
to leave behind in the Clay.
"Helm," I continued. "Lay in a
course, 247 Mark 314, and standby to
engage."
"Ready, Sir," said the Ensign at the Con,
after touching a
few
contacts on her control panel.
"What's on that heading?" I asked, as I waited
for Moira to finish
her work.
"Not much,
Sir," the Ensign answered. "Thirty-six light years
to the
first
star system on this heading. System H-17. It's
uninhabited.
Beyond that, another fourteen light years,"
she shrugged, "Mira, also
uninhabited . . . "
"However," said Moira from the upper level
of the bridge,
"the Mira
system HAS been extensively developed. Large
portions of the eight
planets in the system were once mined by
automatic refineries. H-17 is a
brown dwarf with no planets. It does have a large asteroid belt."
"Good hiding places for mercenaries?" I asked
nobody in particular,
scratching the back of my neck. "Ops, find
out if there are any Starfleet
ships between here and Mira. If so, request their help in watching
for
unidentified ships on
this heading."
"Download
complete," reported Moira. "Confirm no humanoid
life on
board the Clay."
"Any reason not to give chase?" I asked, and
she shook her head no.
"Advise Starfleet that
we will be following the suspect ships.
Engage -- best
speed," I ordered, and we leaped into warp.
===__-+- *--=/___
That
left most of the day as an anti-climax. Commander Brown
pushed
the engines as much as he thought safe, and much of the time
we were
hovering between warp 9.5 and 9.7, with occasional slower
periods.
I commanded the first
watch, until 1500, but spent a fair amount of
it in my
office. Being so short staffed made the crew nervous to begin
with,
and I didn't want them to think I was looking over their
shoulders.
Besides, there's not really much to do in the
center seat when nothing's
happening. My office wall screen
was configured to monitor key ship's
functions, including an alarm
if any ship appeared to sensors.
I
had lunch by myself, catching up on some correspondence. Liz
was
making
final plans before her transfer to her new shipyard management
assignment,
and looking forward to being stationed at the same base as her
husband. Meanwhile
her brother Jay was settling into his command
position. Luke and Malcolm, at Starbase Montgomery, were embroiled
in
administrative
politics and coming up winners as usual. Pamela was very
pleased
by the art work for her latest book, "The Dubious
Hills."
We held a short staff
meeting at shift change. Moira reviewed what
we knew about
the situation.
"The Clay's logs
indicate that they were hailed by two unknown ships
of radically
differing designs," Moira said, "which took up station
keeping
with them, and requested to send a delegation to meet with The
Commissioner. The delegation beamed aboard and was introduced to
The
Commissioner.
The next thing the Captain knew, the delegation had beamed back to
their own ship directly from The Commissioner's office, taking The
Commissioner with them. There are no further voice logs, however
it is clear from various records that the Clay engaged the
two ships. Ultimately
the Clay's shields failed, and the crew did no further
manipulation
of any equipment. I did a scan of all visual pickups
throughout
the Clay, and it was derelict.
"This
delegation was a mixed bag--one male Klingon, one male Andorian
and
one female Deltan," she concluded.
Neal reported that our course continued to follow a
locus of abnormal
gaseous
density that indicated passage of a starship. Charlotte said
that
she and Moira had been trying to calculate how long since
the ships we
were following had passed.
"Any ship is going to give off at least some molecules
of gas and
matter,"
she explained. "As soon as the warp envelope leaves them
behind, the molecules drop into normal space. Interstellar
space is so empty that a ship will leave a matter trail behind
for several hours, at least.
"Making an educated guess of how much matter a
typical ship will
leave
behind, and computing that against the densities we're seeing,
I
think
we should pick the ships up around midnight. That's *if* their
course
and speed are unchanged. It could take several hours after
that to overtake them, since we may only have a slight speed
advantage over them."
"Then we'll go
on yellow alert again at the beginning of Charlie
shift," I
said, and Moira sighed. "Do you see a problem
with that,
Commander?" I asked.
"Not at all," she
replied quickly. "It's just--do we have to call
it
'Charlie' shift? 'Charlie?'"
"It *is* the phonetic for the third letter of the
alphabet," I
offered in justification, and she sighed again. "I'll
tell you what," I
said. "When we have enough people
on the crew for a third shift, we'll
talk about it. For now
we can just go back and forth between Alpha and
Bravo shifts.
Ok?"
"I guess it will have to do
for now," she said, with half a smile,
and I KNEW she wouldn't
forget.
===__-+- *--=/___
"Scanning
maximum range," Charlotte reported
from the science
station. Tension on the bridge was inching upward as
the seconds ticked
by. It was 2316 hours. It was almost
a replay of that morning; we were
all on duty in the same places
for entry into the Gamma Arietis system. I
was pacing.
I do that when I get impatient. With my adrenalin where it
needed
to be for an encounter, I couldn't quite sit and twiddle my
thumbs. I carried a PADD that showed me key data, echoed from
the command chair displays.
"Hit!" called out Charlotte abruptly. "Metal
alloys, composites,
moving at warp speed . . . "
"On visual," I instructed, walking quickly
up the ramp to the science
station. Neal tapped the contact that brought the
image to the screen. At maximum enhancement the ships
were still only a couple of smudges on the screen--no detail
at all.
"Configuration is . . .
indeterminate," added Charlotte. "Their
profiles are
consistent with the ships that fought with the Clay. I can't
say
more until we reduce range and get better resolution on our
scans."
"Commander, we're being
hailed," spoke up Holman. "It's tight
beam--I have
visual."
"On screen," I
ordered, and stepped forward to stand between Con and Ops. An
Andorian appeared on the screen, and spoke in the placid
manner of that species.
"I am W'rtell,
representing the merchant ships Musamee and Kybriss.
Why is a
Starfleet ship scanning us with such high power at such extreme
range?" he asked, through the universal translator.
"I am Commander Michael Marek, of the Federation
starship Crazy
Horse," I said, putting on my very best diplomatic
expression, (and
remembering
the Diplomacy 201 course at the Academy: "Avoid smiling at an alien
species--most can't tell the difference between a smile
and a
snarl").
"We are investigating a battle that took place
in the Gamma Arietis
system involving a Starfleet ship. Our sensors
suggest that your vessels
were in the Gamma Arietis system at
approximately the time of the battle.
Under article thirty
seven of Federation commercial shipping regulations,
I request that
your ships reduce speed, and provide us relevant sensor
logs."
W'rtell gave me a pained expression, and said, "A moment,
Commander." Screen and audio went blank for almost
a minute before the Andorian returned and agreed to comply
with my request.
===__-+- *--=/___
We
were soon at station-keeping with the two ships, one drifting a
bit
closer than the other. Moira stared into space as the logs
downloaded,
and then immediately shook her head.
"The logs from both ships have been edited," she
said to me.
"Crudely. The time codes have major
gaps."
I pursed my lips. "Is The Commissioner on
board?"
"Possibly," she replied. "There
are several species on board the two
ships, including both humans and
Barnumites. One set of life signs
matches the approximate
age, sex and mass of The Commissioner, on the
further of the two
ships. He and several other individuals are in what
appears
to be the brig, unconscious. Both ship's shields *are* still
up."
"I don't have to be
Betazoid to sense deception here, Sir,"
interjected
Charlotte. "W'rtell acts just like my son Erich did when I
caught
him pouring cherry kool-aid down the . . ."
"Point taken, Commander," I interrupted, allowing
myself a brief
smile before turning to face the screen again. I walked
to the command
chair and sat. The evidence was still too
shaky to make an accusation,
much less board and search the two
ships.
"Lieutenant Holman, assemble
two away teams. Brief them that, *if*
we transport them, they
may have to occupy and hold engineering on each ship." He
nodded affirmative.
"Engineering," I continued.
"Aye, Sir," replied Brown's filtered voice.
"Stand by to divert full power to tractor beams,
and I may need to
use them through the shields."
"You don't ask for much, do you?" Brown grunted. "Aye,
Sir, we'll
make it work."
"Charlotte, how good are their shields? Can
we wedge a transporter
beam through them?"
"Doubtful, Sir," she said after a glance at
her displays. "If they
were 20% weaker, maybe."
The players were all ready. Time to draw the curtains. "Open
a
channel," I said. Holman was still busy, so
Neal opened it from her Ops
panel.
"Yes, Commander? May we leave now?" asked
W'rtell, when he appeared a moment later.
"You may not," I said. "Your sensor
logs have serious gaps in them,
indicating that your equipment is
malfunctioning, or that the logs have
been deliberately
falsified. Due to the seriousness of the personnel
missing
from the Gamma Arietis system, and your own risk from the
possible malfunctions, I will need to send technicians to examine your
equipment. Consider
it," this time I smiled, "a safety inspection."
"I would like to play chess with you sometime,
Commander," said
W'rtell after a pause, and the screen went blank.
"They're powering up phasers," called Holman.
"Shields up!" I shouted. "Lock
tractors on BOTH ships." The Crazy
Horse rocked from twin phaser blasts
from the two ships.
"Shields
holding, 100%" reported Holman. "Their
phasers aren't that
powerful. Neither ship is answering our
hails."
"Disable the near
ship," I ordered, and Holman fired. The phasers,
combined
with our powerful tractor beam, rapidly drained the ship's
shields,
and on the third phaser try Holman reported, "Direct
hit on their
engineering
deck . . . they're on battery power only. Two boarding
parties
ready. Permission to join them, Sir?"
"Me, too, Sir," chimed in Neal. "I
have combat and xenology
experience . . . "
"Redirect all tractors to the other ship," I
interrupted.
"Jerscheid, take Ops. Moira--Tactical. Both
of you," I pointed at
Holman and Neal, "keep your com
channels open and provide continuous
reports." They
acknowledged and trotted to the turbolift, staggering
slightly as
the Crazy Horse shuddered.
Have you
ever walked a targ on a leash? The targ seems to
pull you
all
different directions at once. That's what was happening to the
Crazy
Horse. We were locked to the enemy by the tractor, but
their engines were straining to swing us left and right,
and try to shake us off long enough to jump into warp. They
were actually pulling us quite a distance from their disabled
sister ship, but I knew that with her damage, she wouldn't be going
anywhere.
Some people have trouble
understanding how a tractor beam can drain
shield power. The
physics is pretty complicated, but our tractor beams
had grabbed
the other ships shields. The grip was softer than if we'd
been
able to lock onto the structure of the ship directly, but
with the
full
power of our Galaxy Class engines behind the tractor, we still held
them
securely. Their shields struggled to throw off our tractor
beams,
and expended vast amounts of energy, quickly draining
their power.
"Their shield power is
dropping," reported Moira, ticking off the
numbers every
several seconds. "80% . . . 75% . . . 70% . . ."
"Stand by to transport both boarding parties to
that ship's
engineering
deck," I ordered. "Phasers on stun."
". . . 40% . . . 30% . . . shields failing."
"Energize!"
===__-+- *--=/___
"Transport
complete," reported Neal through
the communicator. We
could hear shouting, and phaser fire
chittering in the background.
"Encountering heavy
resistance . . . "
I hate staying on
the bridge when an away team is in action. It's
an
occupational
hazard when a First Officer ends up in command. I paced the bridge,
listening to the traffic between the boarding party
members, and the sparse reports back to the Crazy Horse.
"The boarding party *is* making progress," reported
Moira based on
her sensor scans. "The ship's crew is falling
back."
"The engineering
deck is secure, Sir," reported Holman a few moments
later. "Taking engines off line now. No serious injuries
to our people."
"Good work,
Lieutenant," I congratulated. "Close
and seal all
pressure
doors--I don't want that ship's crew moving around without our
knowing
about it." I turned to Moira, who was gazing
into the tactical
station sensor display. "Status of The
Commissioner?"
"The
internees in the brig are regaining consciousness. Pressure
doors
have closed," she said. "Other than that . .
." She shrugged.
"Neal," I said on the still-open com circuit. "Stand
by for
intraship transport. We're moving you to
The Commissioner's location.
Secure the scene."
"Ready, Sir," reported Neal.
"Transporter room . . . ?"
"Ready, Sir."
"Energize . . . and then beam *me* to the Commissioner's
location," I
said.
"Sir," spoke up Charlotte. "It is inappropriate
for you to..."
"I'm a First
Officer, not a Captain," I said. "I
can go on away
teams
if I want. Moira, you have the bridge.
Energize."
The transporter
activated before I had to answer further protest. I
drew my
phaser (always worn during Red Alert) while in transit, but found
the
darkened, smokey room in which I materialized well under
control. Two Crazy Horse officers were crouched,
guarding the doorway, and two more backed them up. Other
away team members were using hand lights to do first aid
checks of the crew of the Henry Clay.
"Area secure,"
reported Neal crisply, as she stepped up to me. She
pointed
to one cell. "I believe that's our man, Sir." I
entered the cell
and knelt beside the groggy occupant.
"Commissioner?" I asked, gently.
"Uh . . . Perhaps?" he answered guardedly.
"Commander Michael Marek, of the Federation starship Crazy
Horse.
I'd like to evacuate you back to my ship."
"That sounds like a good idea," he said, rolling
to a sitting
position. "Do you have any chocolate on
board?"
===__-+- *--=/___
So,
that was my first mission on the Crazy Horse. It
turns out that
W'rtell's ship, the Musamee and the other ship, the
Kybriss, were rival
traders who had jointly kidnapped The Commissioner to
force him to
arbitrate a dispute between them. You recall
that their delegation, which
beamed onto the Clay to meet with The
Commissioner, included a Deltan
woman. The Commissioner was,
uh, overcome, and presented no resistance to his
kidnapping.
Later, when the entire crew of the Clay had been "taken into
custody," to use W'rtell's term, they were kept
electronically anesthetized. I
really don't think that any harm was intended against
them, and The Commissioner declined to press charges.
We towed the Kybriss back to the disabled Musamee's
position, and
found
a Ferengi ship attempting to claim salvage rights, despite the
vigorous
protests of the occupants. The Commissioner was
able to
negotiate
a complicated three-way deal among the three ships which left
everyone
happy, and we then hustled The Commissioner back to Gamma
Arietis for his important previous engagement with the delegations from Procyon
Colonies One and Two.
The Crazy Horse made its way
back to Mars, to be met by many
additional crew members, who have
become close friends and companions. But those are stories
for another time.
Commander Michael Marek
First Officer
USS Crazy Horse
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